We provide old Mac file transfer and conversion services, along with research into old Mac technologies for patent prior art searches or academic purposes. In addition to this, you are able to run original game discs (CDs) from RetroArch.VST Speek is a free vocal synthesis VST plugin for recreating the old skool robotic text to speech we all love. Generally samplers have two.Macintosh Garden– great site for old Mac games, system software and abandoned applicationsBonzi BUDDY retails for 40, but for a limited time, you may download and install the full version of BonziBUDDY just for visiting our site Enjoy Voice E-Mail 4.0 is the revolutionary new 'add-on' program for Windows that uses the power of HUMAN SPEECH to create AUDIO E-MAIL messages by simply TALKING That's right, rather than reading and.This is a fully-functional 16-track version of the program which runs on many 68k Nubus Macs and old PCI PowerMacs.SoundApp – a swiss army knife for old sound files. Play and convert many vintage audio formats with this useful utility.Classilla and TenFourFox – ports of the current Firefox web browser, optimized for Mac OS 9 (Classilla) and PowerPC Macs running OS X Tiger (TenFourFox). Get online with your vintage Mac!PrintToPDF– a free utility to create PDF files on classic Macs running System 7 through Mac OS 9.I mean, the Mac is what brought many of us into computing. While we had to get in a few inquiries about the edge cases of software support, there was really one big question on our mind: What are the reasons behind Apple's radical change? Why? And why now?We started with that big idea: "Why? And why now?" We got a very Apple response from Federighi:The Mac is the soul of Apple. And this week, Apple finally took the big step that those engineers were preparing for: the company released the first Macs running on Apple Silicon, beginning a transition of the Mac product line away from Intel's CPUs, which have been industry-standard for desktop and laptop computers for decades.In a conversation shortly after the M1 announcement with Apple SVP of Software Engineering Craig Federighi, SVP of Worldwide Marketing Greg Joswiak, and SVP of Hardware Technologies Johny Srouji, we learned that—unsurprisingly—Apple has been planning this change for many, many years.Ars spoke at length with these execs about the architecture of the first Apple Silicon chip for Macs (the Apple M1). Further Reading Mac mini and Apple Silicon M1 review: Not so crazy after allTo hear Apple's Craig Federighi tell the story, it sounds a bit like a callback to Steve Wozniak in a Silicon Valley garage so many years ago."We really needed our own custom silicon to deliver truly the best Macs we can deliver."Further Reading Apple walks Ars through the iPad Pro’s A12X system on a chip"During the pre-silicon, when we even designed the architecture or defined the features," Srouji recalled, "Craig and I sit in the same room and we say, 'OK, here's what we want to design. To apply everything we’ve learned to the systems that are at the core of how we live our lives is obviously a long-term ambition and a kind of dream come true."We want to create the best products we can," Srouji added. And the Mac remains the tool that we all use to do our jobs, to do everything we do here at Apple. And so to have the opportunity.
![]() Old School Voice Emulator Download And InstallUnified memory architectureUMA stands for "unified memory architecture." When potential users look at M1 benchmarks and wonder how it's possible that a mobile-derived, relatively low-power chip is capable of that kind of performance, Apple points to UMA as a key ingredient for that success. It's a whole different custom chip, but we do use the foundation of many of these great IPs. It's not like some iPhone chip that is on steroids. As you may know, we started with our own CPU, then graphics and ISP and Neural Engine.So we've been building these great technologies over a decade, and then several years back, we said, "Now it's time to use what we call the scalable architecture." Because we had the foundation of these great IPs, and the architecture is scalable with UMA.Then we said, "Now it's time to go build a custom chip for the Mac," which is M1. Because as we set out to build a Mac chip, there were many differences from what we otherwise would have had in a corresponding, say, A14X or something.We had done lots of analysis of Mac application workloads, the kinds of graphic/GPU capabilities that were required to run a typical Mac workload, the kinds of texture formats that were required, support for different kinds of GPU compute and things that were available on the Mac… just even the number of cores, the ability to drive Mac-sized displays, support for virtualization and Thunderbolt.There are many, many capabilities we engineered into M1 that were requirements for the Mac, but those are all superset capabilities relative to what an app that was compiled for the iPhone would expect.The foundation of many of the IPs that we have built and that became foundations for M1 to go build on top of it… started over a decade ago. For a few years now, Apple's Metal graphics API has employed "tile-based deferred rendering," which the M1's GPU is designed to take full advantage of. And we got a huge increase in performance.And so I think workloads in the past where it's like, come up with the triangles you want to draw, ship them off to the discrete GPU and let it do its thing and never look back—that’s not what a modern computer rendering pipeline looks like today. These things are moving back and forth between many different execution units to accomplish these effects.That's not the only optimization. Federighi suggested Apple's success with the M1 is partially due to rejecting this inefficient paradigm at both the hardware and software level:We not only got the great advantage of just the raw performance of our GPU, but just as important was the fact that with the unified memory architecture, we weren't moving data constantly back and forth and changing formats that slowed it down. The grand tour free downloadAnd then you just combine that with the massive width of our pipeline to RAM and the other efficiencies of the chip, and it’s a better architecture.
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